FloatingDream
๐ FloatingDream
๐น๏ธ About the Project
This project was created for the Unity 20th Anniversary Official 48-Hour Game Jam.
There was no pre-production — everything, from concept to design to development, was made entirely during the jam.
The game was developed solo by Oh.
This game is available for PC only.
It's only been developed up to the first stage due to time constraints. I'm so sorry I couldn't complete the second stage.
Due to the limited time, there may be missing content, bugs, and performance issues.
Thank you for your understanding.
๐ Story
A teddy bear once shared a precious bond with a little girl named Alice.
But one day, an unexpected accident separated the two forever.
When the teddy bear awakens, he finds himself trapped in a place called
the Timeless Dream — a world where time stands still.
In this world, he discovers the power to inflate his body like a balloon
and float through the sky.
Now, as the teddy bear, you must rise higher and higher using the power of balloons
to find your way back to Alice.
๐ชถ Controls
๐ฎ Basic Movement
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WASD โ Move
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Mouse โ Look around
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Hold Spacebar โ Inflate and float like a balloon
E โ Interaction
๐ Interaction
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When standing near an interactive object, hold E to turn it into a balloon and absorb its power.
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The more balloons you collect, the higher you can fly!
โ๏ธ Technical Info
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Engine: Unity 6
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Development Time: 48 hours (Unity 20th Anniversary Game Jam)
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Developer: Oh.
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Platform: Windows / WebGL
๐ฌ Final Note
The higher you rise,
the farther you drift from reality —
and the dream grows ever more still.
In a world where time stands still... how high can you fly?
| Published | 4 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | today_coding |
| Genre | Adventure |
| Made with | Unity |


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