๐ŸŽˆ FloatingDream

๐Ÿ•น๏ธ About the Project

This project was created for the Unity 20th Anniversary Official 48-Hour Game Jam.
There was no pre-production — everything, from concept to design to development, was made entirely during the jam.
The game was developed solo by Oh.

This game is available for PC only.


It's only been developed up to the first stage due to time constraints. I'm so sorry I couldn't complete the second stage.

Due to the limited time, there may be missing content, bugs, and performance issues.
Thank you for your understanding.

๐ŸŒ™ Story

A teddy bear once shared a precious bond with a little girl named Alice.
But one day, an unexpected accident separated the two forever.

When the teddy bear awakens, he finds himself trapped in a place called
the Timeless Dream — a world where time stands still.

In this world, he discovers the power to inflate his body like a balloon
and float through the sky.

Now, as the teddy bear, you must rise higher and higher using the power of balloons
to find your way back to Alice.

๐Ÿชถ Controls

๐ŸŽฎ Basic Movement

  • WASD โ€“ Move

  • Mouse โ€“ Look around

  • Hold Spacebar โ€“ Inflate and float like a balloon

  • E โ€“ Interaction

๐ŸŽˆ Interaction

  • When standing near an interactive object, hold E to turn it into a balloon and absorb its power.

  • The more balloons you collect, the higher you can fly!

โš™๏ธ Technical Info

  • Engine: Unity 6

  • Development Time: 48 hours (Unity 20th Anniversary Game Jam)

  • Developer: Oh.

  • Platform: Windows / WebGL

๐Ÿ’ฌ Final Note

The higher you rise,
the farther you drift from reality —
and the dream grows ever more still.

In a world where time stands still... how high can you fly?

Published 4 days ago
StatusReleased
PlatformsHTML5
Authortoday_coding
GenreAdventure
Made withUnity

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